The overall argument in the articles is that the most conservative and traditional institutions in the world, the schools, are being force to adapt to the fast growing technology. One good example is the digital games as educational program. Since “digital games are central to the lives of today’s children”, and that children are frequently more digitally than the adults around them, schools are considering to use games as a tool for learning exploration. The idea is to help kids in “things they already doing”, however with more thought and purpose. Although Sara Corbett suggests that technology can bring advantage in education, Matthew Crawford argues otherwise. He considers that due technologies, society became more dependent loosing human ingenuity. The author argues that the manual work had been degraded by automation; in addition, that today in our school, “the manual trades are given little honor”. Crawford emphasizes the importance of craftwork in a “post- industrial economy”.