Response to future ed

In articles: Shop Class as Soulcraft by, Matthew Crawford and Learning By Playing by, Sara Corbet both depict the ever-growing use of technology by children (mainly focusing on 6-8th graders) and various ways of incorporating that technology into education. As well as schools adapting to the future demands and leaving various courses such as: shop, automotive, electrician, plumbing and various other possible student pathways in the dust.

Crawford suggests, “It appears shop class is a thing of the past, as educators prepare students to become “knowledge workers.” this bit of text pulled from the first paragraph of his article portrays his view on present day education, mainly focusing on business, computer science, medicine, and etc. All the while leaving the traditional “manual labor” careers viewed as  “dead end jobs” or “to low of income.” Is present day education hard wiring todays youth to pursue careers that are intended to be “easier” then traditional jobs? Are todays educators willing to revert teaching and focus on jobs of the past? Neither of these questions can be answered easily. In the case of Laptop – U tells of a professor already very renown from his teaching credibility, at the same time the veteran professor adapts to changing times to better educate todays youth. I feel as though educators CAN revert to pervious methods of teaching. Standard classes of shop and auto can be very beneficial for students when deciding there career paths.

In Learning By Playing, Corbet elaborates on a New York middle school with incredibly large amounts of funding with students selected by a “raffle” and how that school uses modern day technology in various ways present day education. A drastic positive side of using “video games” in education is that it really grasps the students education. Building a better environment for learning to occur.  I also like how the teachers at this school still incorporated regular reading/ writing and homework. That really shows me that these teachers despite there want for success of video games in classrooms still respect the need for reading and writing.

 

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